Rogue leveling Guide

Rogue leveling Guide

2010 - 2 - 24

This is a general guide to the WoW Rogue, oriented more towards leveling, but with some PvP and Raid info. For more detail on specific Rogue talent builds, take a look at our Assassination, Combat, and Subtlety Rogue guides . Our Rogue leveling guide has more info on leveling faster, as well. 1.0 - The Rogue 2.0 - Rogue Races 3.0 - Rogue Abilities Assassination, Combat, Subtlety 3.5 - Rogue Stats Gems to equip Enchants 4.0 - Leveling Up 5.0 - PvP 6.0 - Raiding 7.0 - 1-80 Rogue Leveling Guide 1.0 - The Rogue Rogues are a group that I find hard to describe – Not because the class is so very complicated, although they do have their fair share of tactical and situational abilities, but rather because it’s so very much fun, it’s almost hard to find a good place to start. Rolling a rogue is the discovery of an entirely different world than that experienced by any other class save druid, the world of stealth, mystery, and most importantly, awesome PvE and PvP.  The sheer magnitude of what stealth grants our class is what sets us apart from a simple DPS class and makes us one of the top Arena, Battlegrounds, and Raiding classes. Rogues are famed for mayhem and slaughter with a side-dish of being nigh unbeatable when we choose to be, that is why you might choose to roll a rogue.  That is of course if you haven’t already done so.  The population of rogues per server is a clear indicator of the class’s popularity, but that doesn’t mean you can’t set yourself apart from the masses, all it takes is a little bit of dedication and some gaming skills. Rogues popularity is in direct proportions to how easy the class is to play, but what this doesn’t reveal is how hard it is to play right.  The difference between a rogue who chose his class for speed leveling and ease of use to those who truly master the class is astounding, allowing for rogues to truly come in all shapes in sizes as skill factors greatly into respective success or failure. Overpowered? The difference is clearly illustrated by game chat. Various people complain about how other classes have passed the Rogue by for DPS, etc., and the next group, probably slaughtered by a Rogue in their last PvP match, complains about their being way oveerpowered. Played right, the Rogue is deadly. Played wrong, well... 3.2 patch notes: Here's the 3.2 stuff that's interesting for Rogues: Agility - All classes will need 15% more agility per point of Dodge. Dodge rating - All classes will need more rating per point of Dodge. For PvPers - The amount of resilience needed to decrease crit damage and chance will increase. Blood Elf Rogues - Arcane Torrent will apply a 3 second interrupt to non-player controlled targets. Axes! - Rogues will be able to use Axes, which is perfect for Orc Rogues. Sword Specialization - will be called Hack and Slash and applies to axes. Mining- provides more Stamina Skinning- provides more crit rating Glyph of Tricks of the Trade: Will increase the duration of the damage bonus effect instead of increasing the damage bonus. 3.2.2 Patch Notes Rogues got a nice little nerf this time around. Users of Envenom will be happy and it looks like Blizzard was unhappy with Fan of Knives. Fan is great for clearing out low level instances, as well as adding some AoE damage in the End Game. It also looks like the devs found an idea to solve the HaT issue. Envenom's scaling has been increased from 7% to 9% of attack power per combo point. Fan of Knives: The damage done by this ability has been reduced by 30%. Talents Assassination Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison. Combat Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting. Subtlety Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent 3.3 Patch notes As far as Rogues are concerned this patch is little more than tweaks. We can now use dual-weild at level 1, woot. There is now only one level of stealth, which will scale with level (we assume.) Various tooltips have been improved such that any talents or effects which enhance a power (EG: Ambush) will now be reflected in the tooltip. Current Patch notes are here Rogue Races Returning to step one, before you lead daring attempts at capturing the flag or can even think about topping the DPS charts, you have to start from the beginning. You have one rather large decision to make – What race of rogue should you roll, and what benefits does each provide? Alliance Races Humans: First of the alliance races we’ll be covering is the human, a race composed entirely of either bulky, amazingly muscular males or stupendously disproportionate females, either way they don’t quite look the part – but that’s not why we care anyway now is it? First off is an incredibly worthless 10% spirit increase passive racial, as a rogue you will absolutely never notice the effects of this. Next up, Diplomacy, is quite a step up from the previous ability, offering yet another 10% bonus, however this time it’s to faction/reputation gains, and with the entirety of Outland and Northrend being one massive faction grind it can’t hurt to have it. This will also let you gain Battleground faction just that much faster if youi're interested in the the nice gear offered by the quartermasters there. Perception one-ups even the reputation gains should you be an avid PvPer, the increase to stealth detection allows you to detect those pesky Rogues and Druids just before they attack. This comes into play more often than not when Arena teams are running with at least one rogue, which is often, even if we aren't at our PvP peak these days. If you are not on a PvP server and you don't PvP then this ability is fairly useless. Finally we gain an increase to swords and maces skills, five points, useful in raiding I suppose for absolute min-maxers but then again I don’t raid on a human rogue so I can’t exactly tell my tales of how great or unnoticed this improvement is.  Either way it can’t hurt now can it? Breaking Free - Very useful for PvP this ability allows the human Rogue to break free from roots and snares every two minutes. Much less useful outside of PvP. Night Elves, likely the most popular alliance race for rogues despite the fact that it possesses pretty useless racial abilites as far as Rogues are concerned. . The meld ability adds to the Rogue's stealth skill, but requires immobility. Good for lurking in ambush or going afk, but not much else. It does stack with Stealth if you really need to hide. All in all I’d say that if you’re playing your rogue right you won’t need the increase to ghost run speed, we’re stealth assassins, made for tactical and skillful play, not constant corpse runs unlike other classes. The best Night Elf racial is a +1% dodge increase. Hardly wonderful since we're not tanks. Dwarves have stoneform as the only notable racial, and it can be especially in crucial PvP situations, although strangely enough this is largely a defensive racial for fighting other rogues.  Fortunately this happens a lot so Stoneform does come in handy to the wary and prepared dwarf rogue, all one of them in existence. In the 3.1 patch this was changed to being something that will wipe poisons, disease, and bleeds. Very useful Vs. Rogues and Death Knights. Increased critical chance with guns. If you would rather use guns rather than throwing weapons this might be an intereting racial bonus. Increased resistance to Frost... Ummm.... Why bother? Better than nothing. Treasure finding - useless in PvP and raiding, nice while leveling. Makes leveling your lockpicking skill easier as the boxes you need to pick show up along with other treasures. Gnomes can easily be said to be the greatest alliance PvP race (along with humans) due to the usage of a single racial, escape artist, the woe of all classes (that use snares, roots, and stuns) bundled up into one root/snare breaking ability with a 1 minute 45 seconds cooldown.  How cool is that? Not so useful if you don't PvP. The Increased Int is useless for Rogues, since Rogues have no use for brains. Resistance to Arcane damage has some minor PvP utility. Increased engineering skill is ok if you choose to level that profession as there are a number of Engie trinkets that Rogues will find useful . Horde Races Trolls. Blech. (Just referring to racials, here.) Unfortunately they still have likely the worst racials in the game for anything other than leveling, an old throwback to beta times when regeneration was turned into the abomination it is today.  Regeneration now grants a completely worthless and pathetic boost to health regeneration. Use a bandage, it's much better. Secondly you have Berserking, an ability that costs us energy to improve attack speed, in theory not all that useless when considering raid scenarios, but I’ve seldom used it otherwise except when testing my DPS on random trash mobs. It's a 10% increase, but if you're severely wounded it can go as high as 30%. A 10% speed increase is quite nice for raiding and so-so for PvP and leveling, where you're focusing more on burst damage than sustained DPS. Beast Slaying is a straight up 5% bonus to all damage dealt when fighting beasts, quite nice given how many animals there are in the World of Warcraft leveling grind, not so hot for PvP and most raids. Oh, and you gain a 1% increase to throwing weapons (and bows) critical chance, this might sort of yet probably not help if you use deadly throw more often than you really should. Since you're not a Hunter this isn't so useful. A Reduced duration of snares/roots is nice for PvP, though not nearly so useful as the break free that Humans and Gnomes get. If you PvP then it's useful. Orcs on the other hand get far more of the good horde racial abilities, namely blood fury and hardiness, both of situational brilliance for rogues.    Blood fury is a good, almost great, talent for improving your DPS when you have no fear of taking damage, or at least not to the point of requiring heals. Hardiness on the other hand is a useful partial counter to any class that uses stuns. It doesn't sound like much until you note the number of people complaining about Orc stun resistance. Axe expertise - this became useful with the 3.2 patch, since all Rogues can now use axes. The increased damage by pets is something that you will never use, so Zzzzz.... Undead are a staple PvP Class and make up a lot of the Horde Arena Rogues. Will of the Forsaken, a racial granting temporary immunity to fear, sleep, and charm as well as breaking any already present effects of these types.  Quite useful for fighting Warlocks, Priests, etc. Not so useful outside of PvP. Cannibalize is fairly gnarly to rub it in whenever you kill someone, also a great leveling regeneration talent. Why bother with /spit after you've killed another player when you can eat that player? Finally, underwater breathing is cool because it saved my life when I went AFK underwater to grab a drink while doing a quest, nothing better than avoiding a corpse run.  Also I suppose you could use it to pull off Rambo imitations via lurking in the water waiting for unsuspecting Alliance. Otherwise? Well, there are some underwater quests (and lockboxes to be picked) where this ability would be useful, but a potion of water breathing is a least as worthwhile. Resistance to Shadow Damage. Yawn. Ok, every little bit helps. The final race to cover on the horde side is Blood Elves, gaining... Arcane Torrent, the real gem, which silences nearby casters for two seconds and restores a small amount of energy. Any silencing ability, even a short one, is of use against any caster class. The increase to Enchanting skill has no direct usefulness, A bit of magic resistance is occasionally nice to have, but will rarely be noticed. Tradeskills Basically, our recommendation is to skip the crafting skills and to go with the Herbalism and Skinning gathering skills. The crafting skills are way too expensive, unless you have a good cash flow or a generous benefactor. Engineering, leatherworking, and alchemy might be the most generally useful crafting professions, if you just have to go for a craft. Primary skills - Generally the crafting skills are too expensive to be worthwhile for leveling, unless you have plenty of cash and don't mind taking the time to work them up. Leatherworking has a lot of nice items that you can create and use. Skinning is a natural match Alchemy has a number of useful potions. Inscription also has a very nice shoulder enchant and is cheaper to level up than many profession. Higher level glyphs sell very well in many cases, making this profession a potential cash cow. You'll still have to gather (or buy) a ton of herbs. Engineering has a number of useful gadgets and may be worth the expense. Blacksmithing has a couple of useful weapons, but is a very expensive profession to level if you want those. It's easier to buy the mats and hire a Blacksmith to make your item. Jewelcrafting & Enchanting have little value while leveling. If you need gems or enchants it's much easier just to buy them from a crafter or off the AH. Tailoring is of very little use to a Rogue. First Aid and potions are the only methods we possess for healing and they both can serve to boost your leveling speeds dramatically. Never underestimate the Gouge and First aid combo whether it’s a PvP or PvE situation. This macro works just fine even when you don't have a target. Just bind it to a key and hit that key whenever you need to bandage yourself. 1st Aid Macro (change the bandage type to whatever bandage you are using:) /cast Gouge /stopcasting /use [target=player] Heavy Netherweave Bandage Secondly Cooking combined with Fishing can ease the price of food while leveling should you feel like picking them up, Certain fish and some cooked foods sell well, so there's gold potential here. Neither of these skills take up a profession slot making it easy enough to pick both up. Out of the true profession skills, I personally like picking up gathering types (herbalism and skinning) as Rogues are probably the best hunter/gatherer class in the game, making it an easy method of building up massive stores of excess cash for Raiding materials, epic flying mounts, etc. Also... High level Herbalism will give you a decent heal, topping out at 3600 points, over 5 seconds, at the 450 skill mark. This is the most useful of the abilities gained from the gathering skills. Also, herbs sell quite well for good prices. Skining will increase your crit rating , providing a 1-3% increased chance to crit, depending on your skinning skill and your level. Mining will increase your Stamina to a max of +60 at the 450 skill mark. Inscription also has a very nice shoulder enchant and is cheaper to level up than many profession. Higher level glyphs sell very well in many cases, making this profession a potential cash cow. For information on leveling your Rogue's lockpicking abilities check out this Rogue Lockpicking guide 3.0 - Rogue Abilities Rogue skill and talent trees are quite fun to play around with, made all the more so by the fact that whether you choose to specialize in any given tree or not, all the abilities will likely remain in common use due to the simple requirement of variety to remain viable as a rogue. Combat rogues may find themselves using assassination, assassination rogues use sinister strike/eviscerate, and of course all rogues utilize the subtlety skills such as stealth, pick pocket, distraction, etc. This sheer variety means you’ll have to section out what exactly you need in any given fight, then add on whatever abilities you think you might need to use, and final preparations demand you find some room for all the obscure yet still potentially required abilities that fill up our skill trees. Assassination Assassination fulfills the traditional image of the rogue to one degree, giving us massive critical strike damage from stealth, a whole slew of finishing move improvements, and the majority of our useful stuns/disorienting strikes. This talent tree also makes great use of one of the Rogue's unique abilities, Poisons. The main combo point builder in the Assasination tree is Mutilate, which requires daggers, but most of the other talents in this tree don't require daggers. If you want to be the poison master while using swords or maces then this is a good tree to take. Ambush, Eviscerate, Cheap shot, all these rogue staples utilized by each and every build type of rogue at one point or another, cheap shot seemingly being the combat rogue opener of choice for PvP and PvE, ambush for straight up assassins, and eviscerate is something all of us use. Kidney Shot and Rupture are also used somewhat by those who recognize the need to.  Kidney shot being a powerful and quite useful mid-fight stun via combo points while Rupture is a finishing move bleed attack keeping the target from re-stealthing/potentially slaying them should they be low on HP. For more, see our Rogue Assasination page Combat Combat is filled to the brim with basic attacks such as Sinister Strike, Gouge, and of course Backstab – something all rogues must have used or had used on them at one time or another.  This presents another part of our firepower in combat, generally working in synergy with assassination abilities to dish out big numbers quite frequently. Sinister strike is obviously the primary and likely most spammed/mashed key on any rogue's keyboard from 1-80, being the primary method of building combo points on a target outside of specific talents as well as a fairly nice damage increase on its own. Gouge and Kick both can be used as interruptions, gouge for emergency bandaging and both Gouge/Kick for interrupting enemy spellcasters when needed, quite useful for grinding Mage-type mobs or in PvP. The Dual Weild Specialization and Precision (which increases your chance to hit) are two skill from this tree that any Rogue should seriously consider taking, regardless of build. For more on the Combat tree, see our Combat Rogue page Subtlety Subtlety comprises all our rogueish abilities, such as the ability to stun targets from stealth and effectively disable/remove them from a fight, distraction for tough stealth sections or simply to get the advantage when opening a fight. Additionally you pick up Vanish quite early on, a major lifesaver for any rogue, something you’ll definitely want to make the instant it becomes available.  Pick pocket is a decent money maker on top of killing the mobs after you steal what you can. Finally we come to Blind, an amazingly great mid-fight interruption for anything you need, whether that be time to re-stealth, bandage yourself, or just run away and live to fight another day – Yet again this applies to both PvP and PvE encounters. Shadowstep is a wonderful talent to play with and is great in combination with Ambush or any other opener. The Shadowdance skill, which hard to get sorted out, is an amazingly brutal skill once you do get it worked out. Also see our Subtlety Rogue page for more on this spec. Poisons Poisons are unique to Rogues and allow you to apply extra damage, DoTs, and other effects. Once upon a time there was a poison quest needed to learn how to create the poisons that you will be applying to your weapons. Nowadays you just buy the poisons from a vendor and the quest isn't needed. Still, if you want to give it a try, here's a poison quest walkthrough (for Horde and Alliance.) The Horde poison quest is tougher than the Aliance quest, by quite a bit. The Alliance quest can be done without killing anything, the Horde quest requires killing a 23 Elite. Both have a box that you have to open (which just happens to be great for improving your lockpicking skill) and both will poison you when you open the box. Your 1st Aid anti-venom will zap the poison, as will completing the quest chain. Instant Poison - Use this exclusively while leveling, on both weapons. Just like the name says, it's an instant burst of damage. Crippling poison more useful in PvP it also has use when fighting mobs that run away. Of course, so does Rupture. Deadly Poison applies a DoT (Damage over Time) to the opponent. It can stack multiple times and so, in theory, can do more damage than instant over a long fight. So use this when fighting elites in instances, or bosses. Otherwise the mobs die too fast for it to be useful while leveling. Wound Poison Does instant damage and supresses heals. Useful against mobs (or players) where healing is a significant factor, otherwise use Instant instead. Anesthetic Poison - does some instant damage and removed an Enrage effect, which makes it useful for raids but only rarely for leveling. Mind Numbing Poison - Slows the opponent's casting speed. Of some use against casters, but it falls far behind Instant and Crippling for general use. Lockpicking Lockpicking is another unique Rogue skill. It's the path to ultimate riches, piles of Epics.... Well, maybe not. The main use for Lockpicking is to unlock the various boxes that are found throughout the game, some of which may actually, on occasion, contain something interesting. If you're opening a lot of boxes or picking a lot of locks you might want to get a Glyph of Pick Lock. With a couple of differences, the Horde and Alliance lockpicking quests are very similar. In both cases the trainer will send you to a spot where you have to open a chest. There just happen to be a lot of other chests there, on a fast respawn, which will allow you to work your skill up to 100 or so, if you're at least level 20 and have a lot of patience. (Your Lockpicking skill is limited to 5x your level.) Get to the chest open it, return and hand it in. The Alliance quest has higher level mobs along the way, the Horde quest has a certain level 50 parrot... Don't forget to use your ECAC! Past that, the box at the end of the poison quest will allow you to work your skill as high as 170+. Picking the pockets of mobs will provide boxes to practive your skill on. Also, various areas have boxes scattered around that you can open. Ask you trainer for details, and if you want more detail then here's a full lockpicking guide. Pickpocketing If you pickpocket every humanoid mob before you kill it you will find your gold stash being significantly higher than if you don't. You will also pick up the occasional healing potion and, rarely, other items of value. You will also pick up boxes that will allow you to train your lockpicking skill. Remembering to pickpocket before each attack is a pain, though, so use this macro: #show premeditation /cast Premeditation /cast Pick Pocket /cast Cheap Shot The last two lines are the important ones. Change Cheap Shot to Ambush or whatever you use as an opener. Even if the Pick Pocket part doesn't work (say, for example, you're fighting a shark) the attack still will. 3.5 Rogue Stats and Mechanics As for your basic stats : Agility - This is your main stat, by far. It adds to your Attack Power, Dodge, Crit Chance, and Armor. Especially as you level you want gear and enchants that add agility. Each point of Ag provide 1 Attack Power Each point of Ag provides two armor Crit rating and Dodge rating are increased on a sliding scale. This means that as you level increases so does the amount of Ag needed to get 1% of either dodge or crit. With the 3.2 patch you need to have more agility than before for each point of dodge. Stamina - This is your second imprtant stat, though it's well behind Agility in importance for leveling. If your health is too low to survive the damage from what you're fighting then get more Stam on your gear. Stam is much more important for PvP. Strength - Strength does add to Attack Power, but gives the Rogue nothing else. Skip Str in favor of more Agility or Stam. Intellect - Rogues have no use for Int. (We don't need no stinkin' brains!) We have no mana pools and no other skills or abilities that relate to Int in any way. Spirit - As with Int, Rogues have no use for Spirit. Other stats that are useful and start appearing on gear at higher levels. These are more or less in order of desireability: Hit Rating - This number increases your chance to hit the opposition. The Dual Weild skill used by almost all Rogues imposes a large Hit penalty. This stat is not quite so important for leveling, fairly important for PvP, and most so for Raiding. Crit Rating - Directly increases your chance to critically hit the opposition. You can never have enough. Expertise - Reduces your opponent's chance to avoid your attacks. Very nice, especially for raids. Attack Power- Directly increases your damage. Haste Rating - Increases the speed of your attacks, so it also increases your overall damage done. Armor Penetration - Less useful than it looks at first glance. The amount of armor ignored by this stat is pretty trivial. This stat gets a 25% buff with the 3.1 patch. This may make it a little more useful. Resilience - A special stat with less value outside of PvP. This stat reduces your chance to be crit, the damage taken from crits, and reduces the damage take from Damage Over Time attacks (DoTs.) The table of numbers - here are the amounts of each stat that you need to get to 1% effect. Level 60 level 70 level 80 Cap Agility for 1% crit 29 40 83.33 none Hit (for +1% chance to hit) 10 15.77 32.77 787 @ 80 Crit 14 22 45.91 none Expertise 10 15.77 32.79 214* Attack Power 14 AP adds +1 DPS (Damage per Second) none Haste Rating 10 15.7 32.79 ?? Armor Penetration Rating (to ignore 1% or opponent armor) 4.7 7.4 15.39 ?? Resilience (-1% chance to be crit and -1% dot damage, -2.2% crit damage) 25 39.4 82 1230 * to prevent opponenet dodges whilke attacking level 80 boss mobs from behind 3.6 - Gems to Equip: Skip the green level gems, the blues are listed below and they're cheap enough (you do have a few gold to your name, right?) The Epics can get a bit pricey, though. Raiding - Gem for your offensive stats. Hit rating before Attack power and/or Agility before Expertise before crit. Rigid Autumn's Glow - +16 hit rating Bright Scarlet Ruby - 32 Attack Power or Delicate Scarlet Ruby - 16 Agility Precise Scarlet Ruby - +16 Expertise Smooth Autumn's Glow - +16 Crit rating Leveling - Pretty much the same, but Hit is less important. PvP - Stamina and Reslience are important, but don't neglect offense. Solid Sky Sapphire - +24 Stamina Mystic Autumn's Glow - +16 Resilience Red: Bright Scarlet Ruby - 32 Attack Power Delicate Scarlet Ruby - 16 Agility Delicate Stormjewel (Epic, only 15x the price for +4 Ag) - 20 Agility Precise Scarlet Ruby - +16 Expertise Fractured Scarlet Ruby - +16 Armor Penetration (great at high gear levels) Subtle Scarlet Ruby - +16 dodge rating Blue: Solid Sky Sapphire - +24 Stamina Solid Stormjewel - +30 Stamina Yellow: Rigid Autumn's Glow - +16 hit rating Rigid Stormjewel - +20 hit rating Smooth Autumn's Glow - +16 Crit rating Kharmaa's grace - +20 resilience Mystic Autumn's Glow - +16 Resilience Quick Autumn's Glow - +16 Haste Rating Purple: Balanced Twilight Opal - +16 AP, +12 Stamina Guardian's Twilight Opal - +8 Expertise, +12 Stamina Shifting Twilight Opal - +8 Agility, +12 Stamina Green: Jagged Forest Emerald - +8 Crit rating, +12 Stamina Vivid Forest Emerald - +8 hit rating and +12 Stamina Orange: Accurate Monarch Topaz - +8 Expertise and +8 hit rating Deadly Monarch Topaz - +8 Agility and +8 crit rating Empowered Monarch Topaz - + 16 Ap and +8 Reslience Glinting Monarch Topaz - +8 Agility and +8 Hit rating Pristine Monarch Topaz - +16 AP and +8 hit rating Wicked Monarch Topaz - +16 AP and +8 crit rating Meta: Chaotic Skyfire Diamond - +21 crit rating and +3% Increased Critical Damage - requires 2 blue gems Relentless Earthsiege Diamond - +21 Agility & 3% Increased Critical Damage - requires 1 each of red, yellow, and blue gems Swift Skyfire Diamond - 42? Attack Power and minor run speed increase, which does not stack with the Fleet Footed talent. Requires 2 yellow and 1 red gem. (The in-game tool-tip says 42 AP, WoWhead.com says 24 AP.) Enchants: Head: Arcanum of Torment - Knights of Ebon Blade, Revered Shoulder: Master's Inscription of the Axe - Inscription skill 400, self only Greater Inscription of the Axe - Sons of Hodir, Exhalted Lesser Inscription of the Axe - Sons of Hodir, Honored Cloak: Enchant Cloak – Greater Speed - Enchanting or Auction House Scroll Enchant Cloak – Major Agility - Enchanting or Auction House Scroll Chest: Enchant Chest – Powerful Stats - Enchanting or Auction House Scroll Wrists: Fur Lining – Attack Power - Leatherworking 400 Enchant Bracer – Greater Assault - Enchanting or Auction House Scroll Gloves: Enchant Gloves – Crusher - Enchanting or Auction House Scroll Enchant Gloves – Major Agility - Enchanting or Auction House Scroll Enchant Gloves – Precision - Enchanting or Auction House Scroll Waist: Eternal Belt Buckle - Auction House Legs: Icescale Leg Armor - Auction House Nerubian Leg Armor - Auction House Boots: Enchant Boots – Icewalker - Enchanting or Auction House Scroll Enchant Boots – Greater Assault - Enchanting or Auction House Scroll Enchant Boots – Superior Agility - Enchanting or Auction House Scroll Enchant Boots – Cat's Swiftness - Enchanting or Auction House Scroll Ring: Enchant Ring – Assault - Enchanting 360, self only Weapons: Berserking - Enchanting or Auction House Scroll Mongoose - Enchanting or Auction House Scroll Accuracy - Enchanting or Auction House Scroll This section is only an overview of Rogue leveling, check out our Rogue Leveling Guide for more information. 4.0 - Leveling Up Leveling as a rogue is actually quite fun in my opinion, more so than that of likely any other class.  One reason for this is that rogues, alongside Hunters and Death Knights, represent the fastest leveling classes in the game by leaps and bounds. Secondly would be the fact that the class simply becomes more fun as you level, the enjoyment factor increasing as you pick up each new tactical and intriguing ability, cheap shot, ambush, etc. Most the the Rogue's strikes play as if they were intended for PvP. Rogues use energy to drive their special strikes. No energy, no specials, so energy management becomes important. Combo points (CP) drive your finishing strikes and you get CPs from your opening strikes and special strikes (such as Sinister Strike.) Rogue Focus Classic is a recommended addon that will help you keep track of energy and CPs. Finally, and everyone who inhabits a PvP server will most likely agree with me on this one, rogues are one of the the ultimate ganking classes in the game.  We not only possess the tools to avoid an attempted gank and survive quite easily, but are also the premier PvP class throughout 1-60 with only a small decline on the way to 70 (and a bit more on the way to 80.) If you're on a PvP server consider maximizing your stealth skills, especially if you're doing the ganking. Openers Cheap shot - Locks up your opponent for a few moments. By the time it wears off you will have likely done 30-50% of the mob's health. You will probably have done more than if you opened with Ambush. Ambush - Must be stealthed and behind the opponent, which means you have to position yourself more carefully. With a few talents you will have a very high crit rating on this strike. At high level, with good weapons, Ambush + Sinister Strike/Mutilate + Eviscerate can unload a lot of damage very quickly. Garrote - Also must be stealthed and behind the opponent. Causes an 18 second bleed, but the mobs will die too fast for it to do all that much damage. Better for raiding or PvP than leveling. Finishers Eviscerate - Uses up all your CPs in one damage burst. Kidney Shot - Much like Cheap Shot, KS locks up your opponents. More CPs = longer stun duration. Great for cancelling your opponent's actions (such as spell-casting.) Rupture - Not so useful for leveling, nice for certain PvP situations, very useful in raiding and instances (where things don't die immediately.) Also useful when fighting mobs which run away. Rupture before they run and watch them die over there. Envenom - Nice for raiding, but not better than the others, in that it uses up your Deadly Poison on the opponent, for instant damage, then increases the chance (briefly) to reapply poisons. Not so useful for leveling since mobs die too fast. As you level use Instant Poison on both weapons. You are dual weilding, aren't you? Mobs will die too fast to make Deadly Poison worthwhile and the other poisons are more specialized. Combat Rogue Leveling Using daggers, swords, or maces, Combat rogues are the fastest leveling types of an already speedy killer, however they pay for this consistent and immense damage output by being the most boring as well.  Despite all my comments on rogues being fun and such, this enjoyment factor evaporates when you spend all your time mashing sinister strike and eviscerate. Unfortunately for combat rogues, that is the only method of maximizing your potential DPS. However things can be spiced up by pulling multiple mobs at a time and blasting our Adrenaline rush/Blade flurry/Killing Spree to drop groups of five to six monsters at the same time. Leveling will be both fast and efficient, but don’t expect things to magically become fun at higher levels, expect to be mashing 1,1,1,2 for the rest of your combat rogue life, not very fun in my opinion, but still effective. For more on this build see our Combat Rogue page or our Rogue Leveling Guide. Assassination Rogue Leveling This is currently the spec of choice for raiding and for PvP, and it's no slouch for leveling, either. You will be using daggers, so if you really love your swords you'll have to put them on the shelf. Siniste Strike remains your "bread and butter" attack until level 50, at the earliest, when youi spend your 41st talent point on Mutilate. Assassination is a slightly slower leveling experience, but much more interactive, this can count as either a pro or a con depending on what you’re looking for from 1-80.  Many players would rather blast the music and watch a movie when grinding, others would rather have all attention focused on the game, this is for the latter as the former will be more suited to Combat’s style. Assassination is all about poisons and the set-up, beyond that everything should die quite easily if you’ve properly prepared and opened the fight as you should be doing.  The preparation part is largely due to a specific assassination talent (Remorseless Attacks) that increases critical chance massively for a short duration after each kill, making it paramount to swift killing that you get to the next Mob and open with Ambush before it wears off. As you progress through the tree you’ll pick up a number of improved finisher talents and eventually cold blood, all of this improving your burst DPS to insane amounts for the brief amount of time required to kill a given mob, but no more than that – lengthy fights will put the odds against your survival. With proper set-up and usage of the abilities given you by assassination you’ll be capable of killing mobs before they break stun or have time to retaliate, an easily enjoyable leveling style. At high levels you will likely be killing mobs before your stealth cooldown is finished. For more on this tree see our Assassination (Mutilate) Rogue page. Subtlety Rogue Leveling Subtlety leveling is an odd mixture between Assassination and combat without truly matching either them in speed, but then again it represents amazing utility and freedom as to how you wish to combat any given opponent –a real king of the thieves style tree. While you won't be chopping down the mobs as fast as the other trees you will definitely feel more Rogue-like. Mutilate builds hit harder, but Subtlety is more fun. Almost every talent improves our ability to both control and escape fights if need be, giving us amazing combo-point generation, stealth capabilities, and eventually the ability to even reset the entirety of our cooldowns. Once you're deeply into the Subtlety tree you will see combo points building very quickly. Being able to go straight from Cheap Shot to a 5 point Eviscerate is rather nice. Hemorrhage becomes your primary strike in your 30s. It's more energy efficient than Sinister Strike and is likely a bit better in overall effectiveness. Shadowstep is a fun, short range, teleport than puts you behind the opponent for a quick Ambush or whatever. Unfortunately, it is not an escape ability. Fortunately it will teleport you up onto a ledge where your opponent is lurking. Shadowdance has a steep learning curve and requires careful button set up, but when used right can be brutal. Subtlety is not my recommended leveling build, being a little slower than the others, and that it’s be a pain for anyone new to rogues to master and make efficient. Once you get Shadowstep it certainly feels more Rogue like and it might be more fun. But pretty much any style of rogue will level fast, regardless or the build, so pick this if it seems to fit your playstyle desires. 5.0 - PvP 41/15/25 Mutilate PvP This is a very popular PvP build. Since it's a Mutilate build you are looking at daggers here. You main hand dagger should have the highest damage range possible (to get better damage from yor specials.) All things being equal this is usually the slowest dagger you can find at your level. The off-hand weapon should be the fastest one you can find, for more poison procs. While some other classes may have passed Rogues in PvP effectiveness a well played Rogue will still get a lot of kills. The secret to your survival lies in a good understanding of your stuns, blind, dismantle, and good Energy and Combo Point management. See our Mutilate Rogue page for more details. 6.0 - Raiding Level 70 gear oriented towards assassination rogues, but usable by all Rogues, and almost all of it pre-raid/heroic gear. For the combat rogue gear list check further below. Level 80 gear is along the same lines. You can find some good pieces on the Auction house if you have the cash. Honor and Arena gear is also a good start until you get the better raid gear. See above for gems Helm: Helm of the Claw - Quest Reward The Night Watchman - World Drop BoE Neck: Traitor's Noose - Drop(Heroic Slavepens) Jagged Bark Pendant - Drop(Botanica) Back: Cloak of Malice - Drop(Shattered Halls) Delicate Green Poncho - Quest Reward Cloak of the Inciter - Drop(Shadow Labyrinth) Shoulders: Sun-Gilded Shouldercaps - Drop(Black Morass) Shoulderpads of Assassination - Drop(Sethekk Halls) Chest: Chestguard of the Dark Stalker - World Drop BoE Hauberk of Karabor - Quest Reward Wrist: Shackles of Quagmirran - Drop(Heroic Slave Pens) Armwraps of Disdain - Drop(Heroic Underbog) Blade Dancer's Wristguards - World Drop BoE Hands: Handgrips of Assassination - Drop(Black Morass) Gloves of the Unbound - Drop(Arcatraz) Belt: Socrethar's Girdle - Quest Reward Epoch's Whispering Cinch - Drop(Heroic Durnholde Keep) Legs: Oilcloth Breeches - Quest Reward Leggings of Assassination - Drop(Shadow Laybrinth) Boots: Boots of the Unjust - Drop(Heroic Auchenai Crypts) Felboar Hide Shoes - Quest Reward Rings: Lightwarden's Band - Reputation Reward(Aldor, Revered) Band of the Exorcist - Vendor(50 Spirit Shards) Ring of Umbral Doom - Drop(Botanica) Trinkets: Hourglass of the Unraveller - Drop(Black Morass) Bladefist's Breadth - Quest Reward Core of Ar'kelos - Quest Reward Weapons: Whispering Blade of Slaying - Drop(Shadow Labyrinth) Twin-Bladed Ripper - Quest Reward Borak's Reminder - Quest Reward Illidari-Bane Dagger - Quest Reward Ranged: Emberhawk Crossbow - Drop(Arcatraz) Wrathfire Hand-Cannon - Drop(Shadow Labyrinth) Hemet's Elekk Gun - Quest Reward This is the Combat rogue gear list, generally from sources similar in difficulty to the above list. Helm: Darkguard Face Mask - Drop(Auchenai Crypts) Helm of the Claw - Quest Reward The Night Watchman - World Drop BoE Neck: Talon Lord's Collar - Quest Reward Traitor's Noose - Drop(Heroic Slavepens) Jagged Bark Pendant - Drop(Botanica) Back: Delicate Green Poncho - Quest Reward Cloak of Malice - Drop(Shattered Halls) Cloak of the Inciter - Drop(Shadow Labyrinth) Shoulders: Mantle of Perenolde - Drop(Durnholde) Sun-Gilded Shouldercaps - Drop(Black Morass) Shoulderpads of Assassination - Drop(Sethekk Halls) Chest: Chestguard of the Prowler - Drop(Heroic Ramparts) Chestguard of the Dark Stalker - World Drop BoE Hauberk of Karabor - Quest Reward Wrist: Shackles of Quagmirran - Drop(Heroic Slave Pens) Armwraps of Disdain - Drop(Heroic Underbog) Blade Dancer's Wristguards - World Drop BoE Hands: Predatory Gloves - Drop(Heroic Mana-Tombs) Handgrips of Assassination - Drop(Black Morass) Gloves of the Unbound - Drop(Arcatraz) Belt: Socrethar's Girdle - Quest Reward Epoch's Whispering Cinch - Drop(Heroic Durnholde Keep) Legs: Warpscale Leggings - Drop(Botanica) Retainer's Leggings - Reputation Rewards(Scryers) Oilcloth Breeches - Quest Reward Leggings of Assassination - Drop(Shadow Laybrinth) Boots: Boots of the Unjust - Drop(Heroic Auchenai Crypts) Felboar Hide Shoes - Quest Reward Rings: Lightwarden's Band - Reputation Reward(Aldor, Revered) Longstrider's Loop - Drop(Mana Tombs) Band of the Exorcist - Vendor(50 Spirit Shards) Ring of Umbral Doom - Drop(Botanica) Trinkets: Hourglass of the Unraveller - Drop(Black Morass) Bladefist's Breadth - Quest Reward Core of Ar'kelos - Quest Reward Weapons: Blinkstrike - World Drop BoE The Bladefist - Drop(Heroic Shattered Halls) Vindicator's Brand - Reputation Reward(Aldor, Exalted) Latro's Shifting Sword - Drop(Black Morass) Edge of the Cosmos - Drop(Mechanar) Revenger - Drop(Botanica) Ranged: Emberhawk Crossbow - Drop(Arcatraz) Needle Shrike - Drop(Underbog) Skyfire Hawk-Bow - Drop(Shattered Halls) Hemet's Elekk Gun - Quest Reward 7.0 - 1-80 Rogue Leveling Guide Regardless of which build you shoose you will find leveling to be relatively easy. Still, there are thousands of quests and a bazillion mobs to kill (not to mention other players, but they don't count here.) Sorting out which quests are best and which series of quests will get you to 80 the fastest is another game, which is why we highly recommend a full-blown 1-80 leveling guide. Zygor's Guide is the one we use and recommend. Zygor's is an in-game guide and it nearly automates the whole leveling process: you just pick your starting point and the guide tracks which quest you're on, tracks the quest objectives, and automatically advances and updates as you complete your tasks and quests. In addition, a waypoint arrow is set automatically, so you never have to wonder where to go. All of the important quest info is included in the guide so you never have to wonder what to do.

Login
WOW GOLD
USD
buy now
WOW NEWS
  • WoW Focus On: Team of Priests

    8/26/2010

    From the President of the American association Nokaru Deus Vox, said: "we started in the battle DuYa use discipline pastor. In the process of the earth shook, the discipline of shield can provide effective pastor of the life. Some people think that befo

  • Information for Kalimdor in WoW

    8/23/2010

    Playing WoW, when you're ready, you can enter Auberdine, which is an alliance town. But it is also the only way to reach Teldrassil. Go to the docks of Auberdine, and go to the pier that is to your right as you are running down the docks. You will be attacked by guards, but they are low level and

feedback
  • jeff

    Brilliant! Thank you very much. Nice job in cov powerleveling...

  • Christopher Ferrell

    Thank you so much for leveling my character it was very fast, and you talked me through the way and answered my questions. I will defeniately use this sit again

  • Lasery

    Awesome, the fastest service I had ever met. I was very pleased to get the mesos after mins. Good job!

  • Paulus

    you guys did a really great job,Keep up the good work and thank you

  • Mark Bogard

    Thank you very much for gold and fast service.

  • Richard Martin

    Always doing a good job,and discount for me,wulala,hah!!